Escape Room: Watching


  • Documentation

  • Unity3D, C#, Google Cardboard

  • Benjamin Pang, Chris Chen, Keyin Wu

  • May, 2020

It is an immersive VR game that enables the player to experience in a special perspective of a disabled person. As the player explores our world, he is supposed to feel the anomalies and get into our story that it’s essentially a machine-dominated world. Our protagonist, as a human, is only a research object and is monitored all the time. The design is all centered on this setting.

Background

The game designed for Google Cardboard environment is set in a hospital. Based on the story, we go with the psychological horror style to build the space. Instead of screams and ghost faces, we use multiple sound effects to create the skeptical and tense atmosphere. The player will have to be restricted on a wheelchair while moving around and seeking clues. For one thing, it is to meet the conditions of using a Google Cardboard. For another, the wheelchair restriction can give the user different experience on moving around the space and pushing or interacting with objects.

But also, since we didn’t describe the background obviously by words, users are welcome to relate different things during in-person experience and we are open to other possible interpretations if any. Based on our indicative designs, different understandings can also add to the depth of our work.

Contribution

Scene Setting, Sound Effect Design, Story Design, Graphic Design, Interaction Coding, Play Testing